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rudi
Joined: 12 Feb 2009 Posts: 7
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Posted: Thu Feb 19, 2009 2:10 pm Post subject: obj_werk_ost |
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Mapname: obj_werk_ost
Current version: beta3
hi all
this is the new version from my first tce map. Perhaps some have played an older version on the Force Customserver.
Who never play the map here are some screenshots
when you will you can download the map from http://www.file-upload.net/download-1465211/obj_werk_ost_beta3.pk3.html
mfg rudi
Last edited by rudi on Thu Feb 19, 2009 2:26 pm; edited 1 time in total |
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rudi
Joined: 12 Feb 2009 Posts: 7
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Posted: Thu Feb 19, 2009 2:12 pm Post subject: |
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work only with two links here are the next sorry
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rudi
Joined: 12 Feb 2009 Posts: 7
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Posted: Thu Feb 19, 2009 2:15 pm Post subject: |
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and the last
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]Wo0[
Joined: 11 Feb 2009 Posts: 7
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Posted: Thu Feb 19, 2009 5:12 pm Post subject: |
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Really nice map project we see since the 1st release.
This map is full of funny little details.
It would even worth a try on BC mode i think.
We'll try to upload the last version soon on the force custom server :
/connect tce-force.com:27777 _________________
Last edited by ]Wo0[ on Thu Apr 30, 2009 12:53 pm; edited 1 time in total |
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*Mr.G*
Joined: 20 Feb 2009 Posts: 2
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Posted: Fri Feb 20, 2009 3:28 am Post subject: |
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First of, VERY NICE MAP RUDI, GOOD JOB !
However there are still a few things of concern imo.
1. Most of the textures/obstacles dont have sound to them, when you shoot/walk on them and act like solid concrete (f.e wood boxes etc). My guess is that you have an outdated shaderlist.txt
2. I found a few places you can 'hide' where im guessing your not suppose to, like prone on top of the police van (car park). And in the 'small warehouse' building, it is possible to break and enter the 2 windows furthest to the east, from that glass overhang outside. Also in the 'depot area', the cable roll behind the little fenced area, is not solid. And there is some floating flowers on the grassy slope in 'transformer area' (south side)
I hope you understand that i am in no way trying to bring down your map or your work or anything like that, just thought you might like to know these things if you didnt allready. |
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Rang3r1 Site Admin
Joined: 11 Feb 2009 Posts: 18
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Posted: Fri Feb 20, 2009 9:44 pm Post subject: |
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Beautiful, just beautiful, I love it, BTW: you should make the computer screen an animated .GIF, I always wanted to do the same thing. |
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SnaKeS3K Global Moderator
Joined: 11 Feb 2009 Posts: 4 Location: Germany/Croatia
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Posted: Fri Feb 20, 2009 9:54 pm Post subject: |
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definately a nice map.
didnt have much time to play it yet but found a few disturbing things:
as mentioned already, the sound of different material, that you can jump on some boxes,...(you've been a bit to strict with the clipping on some places )
small/cosmetic issues:
the clipping around the tree is a bit strange, dunno if its needed to be able to climb on the cable
bugs/trickjumps,..:
you shoudlnt be able to get up there as its untextured
shouldnt be able to climb up there, or at least texture and clip it differently
shouldnt be able to climb on that cable
imo no need to make this area accessible+you can look into untextured area from the corner on the right
_________________ =MaveXII=|WL Admin |IRC:#mave-clan
*Clan Movie #2* |xfire: snakes3k |
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rudi
Joined: 12 Feb 2009 Posts: 7
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Posted: Sat Feb 21, 2009 1:00 am Post subject: |
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Thanks all for the help to find the bugs in the map and who find more please post it. SnaKeS3K really good post and I think is was a lot of work with the screenshoots but so it is easy for me to fix this things.
The sound from the material Mr.G say the same and i am not sure perhaps my shaderlist and the custinfoparm.txt are to old ( I have the original from the pk3).
Next week I have more time then and look in the tce forum perhaps I find something.
Rang3r1 sorry but I have no idea how can I make a gif and bring it in a map but the idea is not bad
mfg rudi |
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rudi
Joined: 12 Feb 2009 Posts: 7
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Posted: Sat Feb 21, 2009 7:39 am Post subject: |
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missing sounds
I am not sure and test it but I think the problem is in my compiler string
finalparam="-light -areascale 3 -pointscale 3 -fast -samplesize 4 -samples 2 -bounce 4 -filter -patchshadows -dark -external -lightmapsize 256 -pintscale 3 -gamma 1.6 -sky 3 - -custinfoparms"
sky 3 - -custinfoparms is wrong
sky 3 -custinfoparms
I think custinfoparms dont work in the final and so no materialsounds
rudi |
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*Mr.G*
Joined: 20 Feb 2009 Posts: 2
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Posted: Sun Feb 22, 2009 12:53 am Post subject: |
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The sound problem is not in your compile string.
Ps. I've sent you a pm. |
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]Wo0[
Joined: 11 Feb 2009 Posts: 7
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rudi
Joined: 12 Feb 2009 Posts: 7
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Rang3r1 Site Admin
Joined: 11 Feb 2009 Posts: 18
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Posted: Tue Jun 30, 2009 10:49 pm Post subject: |
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Downloaded: going to test out tonight. I havent ran TC:E in awhile, it should be nice to get back into it. |
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